Yusei’s Duel Disk Prototype or Full Product?

While looking around the net I came across this preview image of Yusei’s Duel Disk before it was shown in Shonen Jump.

The Prototype of Yuseis Duel Disk... yeah, it looks THAT terrible.

This one looks a lot more terrible than the one seen in Shonen Jump...

I guess we’ll have to wait and see when the full product comes out.

Also, worst idea so far:

So let me get this straight..it FLIPS the cards? The point in that is?..

So let me get this straight..it FLIPS the cards? The point in that is?..

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Shonen Jump Yu-Gi-Oh! News (MUST SEE FOR FANS)

This issue of Shonen Jump has brought to light, many of the Yu-Gi-Oh Fans concerns for 5D’s and their questions about the Yugi Duelist Pack.

A quick message though, as this issue does not contain Tragodia as everyone thinks it will, it includes no promo card at all. Shonen Jump However shall be making up for this in the September issue where it’s confirmed that the promo card will be Elemental Hero Gaia.

Anyway, so far Yugi’s Duelist Pack does contain a copy of Dark Magician, so far we don’t know if it will be Arcana’s Dark Magician though. But we will however be seeing Dark Magician Girl’s third alternative artwork. It also contains Sorcerer of Dark Magic and Exchange.

Another news point is that we’ll be seeing the new Duel Disk around Fall 2009. So far I can spot the following:

Upgrades

– Life Point Meter now goes up to 5 Digits instead of the casual 4. Whether or not this spot will be used or not depends on how high your life points go.
– The dueling zone now has a card grip you can use to hold your cards tighter onto the duel disk.
– Classic Open and Close design from the original 1st Generation Duel Disk has returned.
– A non-loose Graveyard area.
– Spell or trap cards are inserted through the front of the duel disk making it harder to see the cards underneath for the opponent, and making it easier for the player to see.

Downgrades

– Seemingly flat design may be uncomfortable to use. (Trust me on this one, I cosplayed as Rua (Leo in the dub) for 3 days at Anime North, and my Duel Disk was made to be flat so it can stay on, it was however uncomfortable)
– Lack of a field card zone. (This may be corrected as like the rest of the duel disks, it is hidden on the bottom)
– Seems to have a lack of space for Card Sleeves. (This may also be corrected later on)

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Sorry for the lack of updates.

Again, I apologize for my lack of updates, I’ve been busy with school and other things. However I will try to update whenever I can. Also, I will be revamping the podcast! So be sure to check out the new episode when it comes out. Also, as some of you can tell, I have begun updating Space Hunter Nero again, I will do this probably every week when I get the chance, this week there probably won’t be an update though as within those weekends I was either busy or away.

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D&D Inn-Fighting Un-official Template

So, for some of you who know what this is, it’s a table-top Stand Alone Card Game created by Wizards of the coast. It’s a rather fun game, could use some more expansions, but that’s why me and my friend have created a template for the custom characters now.

For about 2 years fans have complained about the fact that there is no fan made one out there. Mainly since the designer was too lazy and couldn’t get off his ass to work on it and the fans still hoped. However, their hopes obviously weren’t answered and no one knows what the designer did with this great game. The point is, he needs to get to work on an actual damn expansion. So for now, here is how me and my friend have designed the template for creating your own character.

Use this as your base, print them off small via photoshop if you have it, or ask around for help with it. Dice and Power icons coming soon.

Use this as your base, print them off small via photoshop if you have it, or ask around for help with it. Dice and Power icons coming soon.

Alright, so here is the template.

Determining HP and Skill:

To determine HP and skill, we decided that instead of coming up with some kind of confusing calculation, to use characters and use their stats, punch, and chair attacks.
Power attacks and defenses will be chosen by you.

So…now for the list in no particular order! Just find one that suits your character!

HP: 9 Skill: 12+ Knockout Bonus: 3 VP
Punch: 1 OR 2 Damage
Chair: 3 OR 5 Damage

HP: 9 Skill: 11+ Knockout Bonus: 3 VP
Punch: 1 OR 2 Damage
Chair: 2 OR 3 Damage

HP: 7 Skill: 9+ Knockout Bonus: 4 VP
Punch: 3 OR 5 Damage
Chair: 1 OR 2 Damage

HP: 10 Skill: 11+ Knockout Bonus: 4 VP
Punch: 1 OR 3 Damage
Chair: 2 OR 4 Damage

HP: 7 Skill: 11+ Knockout Bonus: 3 VP
Punch: 1 OR 2 Damage
Chair: 1 OR 3 Damage

HP: 8 Skill: 11+ Knockout Bonus: 3 VP
Punch: 1 OR 3 Damage
Chair: 2 OR 3 Damage

HP: 7 Skill: 10+ Knockout Bonus: 3 VP
Punch: 1 OR 3 Damage
Chair: 1 OR 2 Damage

HP: 8 Skill: 12+ Knockout Bonus: 4 VP
Punch: 1 OR 4 Damage. High: Steal 1 VP from target.
Chair: 1 OR 2 Damage. High: Steal 1 VP from target.

HP: 10 Skill: 11+ Knockout Bonus: 4 VP
Punch: 2 OR 4 Damage
Chair: 1 OR 5 Damage

HP: 8 Skill: 12+ Knockout Bonus: 3 VP
Punch: 1 OR 2 Damage
Chair: 2 OR 3 Damage

HP: 9 Skill: 10+ Knockout Bonus: 4 VP
Punch: 2 OR 3 Damage
Chair: 2 OR 4 Damage

HP: 11 Skill: 10+ Knockout Bonus: 4 VP
Punch: 1 OR 3 Damage
Chair: 1 OR 4 Damage

HP: 10 Skill: 11+ Knockout Bonus: 4 VP
Punch: 2 OR 4 Damage
Chair: 2 OR 5 Damage

HP: 9 Skill: 13+ Knockout Bonus: 4 VP
Punch: 1 OR 2 Damage; if no dice are showing Ale, 2 OR 3 Damage.
Chair: 2 OR 4 Damage

HP: 6 Skill: 13+ Knockout Bonus: 3 VP
Punch: 1 OR 3 Damage. Low: Take 1 Damage
Chair: 1 OR 4 Damage.

Power Skills: Power skills are obviously unique to some characters, but rather than making each card too similar, I have added this to the customizable part. The names for their power skills will not be said. This adds to personalization and lets you name it yourself.

(3 OR 5 Damage. High: Make another identical attack against any other target)

(2 OR 5 Damage; if you roll a 16+, you can steal a random card from the hand of the opponent who controls the target)

(2 OR 4 Damage, +1 damage for every die showing Ale)

(Take 1 damage, then deal 3 OR 6 damage)

(3 OR 6 damage; if you control at least one Bystander, the defender does not get a Defense roll)

(1 OR 3 damage, +2 damage for every Bystander you control)

(2 OR 6 damage. High: Target’s controller loses 1 VP)

(2 OR 4 damage; if the attack Knocks Out the target, make another attack that deals 2 OR 4 damage to any target)

(1 OR 6 damage, and heal HP equal to the number of dice showing Power)

(2 OR 4 damage; if two or more dice are showing Ale, the defender does not get a Defense roll)

(2 OR 4 Damage. If target is Evil, 5 OR 7 damage; Evil characters get no Defense roll)

(3 OR 4 damage, if the attack Knocks Out a target, draw a card)

(3 OR 4 damage; if you roll 18+, draw a card)

(1 OR 3 damage, +1 damage for every die showing Luck; no Defense roll)

(1 OR 3 damage, +1 damage for every opponent who has fewer VP)

Defense Dice: Some defenses have a Luck or Power requirement, or BOTH. In order to make things fair, we have sorted it by 3 sections: Luck, Power, and Either.
You cannot have two Lucks or Powers. You must choose one. If you want it to have two powers, you must choose one Luck and one Power. For example, if you want to use a skill that only works for luck, but there is one in either that works for both, you can use the luck skill and use the either choice as the power.
Bystander defenses will also be included. Also, we are only giving their effect, not the effect name. You can think that up on your own to personalize it more. Some effects however will be removed due to impossible rulings.)

****: Used in place of the character’s first name.

Luck:

(Attack misses, and all opponents lose 1 VP)

(Attack misses)

(Attack misses and instead hits another Bystander of your choice. The opponent still gets the VP, even for damaging or Knocking Out a Bystander he or she controls.)

(Attack misses, and the attacker takes damage equal to ****’s current HP)

(Attack misses, and the attacker takes 2 damage.)

(Attack misses, and attacker takes damage equal to the number of players)

(Attack misses, and both you and the attacker’s controller draw a card.)

(Attack deals only 1 damage, and attacker takes 3 damage.)

(Attack misses, and choose a character to your right to take 2 damage.)

(Attack misses, and each of your opponents must choose one of his or her characters to take 2 damage.)

(Attack misses, and you draw a card)

(Attack misses, and the attacker’s controller loses VP equal to the number of dice rolled for the attack)

(Attack misses, and every player rolls a d20. The highest roller draws a card)

(Attack misses, and you steal 1 VP from the attacker’s controller)

(Attack misses, but deals 2 damage to your Adventurer)

(Attack misses, and attacker’s controller loses 2 VP)

Power:

(Attack misses. Roll all Brawl Dice and add the total Punches and Powers. Each opponent must choose one of his or her characters to take that much damage.)

(Attack hits, but opponent does not get VP for the damage dealt)

(Attack misses, and deal 1 damage to the attacker for every die showing Punch)

(Attack misses; **** heals 4 HP)

(Attack misses; and **** can take control of a Bystander of your choice.)

Either:

(Attack hits, and the attacker takes 2 damage)

(Attack misses, and deal damage to the attacker equal to the number of dice used in the attack.)

(Reduce attack damage by 2)

(Attack misses, and deal 1 damage each to two  targets of your choice)

(Attack misses, and deal damage to the attacker equal to the number of Bystanders you control)

(Attack misses **** but hits a Bystander of attacker’s choice, if the attacker wishes)

(Deal 1 damage to every other Adventurer for every die showing Power)

(Attack misses, and **** heals 1 HP. Gain 1 VP)

(Attack misses, and the attacker’s controller draws a card)

and that’s it, be sure to give credit if you use this and maybe spread word about it. If you wanna host this on your site, please give credit and link back here.

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Sorry for the lack of upates again!

My apologies for the lack of updates. I’ve been really sick lately and completely distracted with school!

I’ll sum things up for you

Regarding Podcast:
– Podcast will be more about other things, what you ask? I don’t know yet.

Space Hunter Nero:
– I’ve been working on revamping the old pages, but sadly, I need to work on school more. Once in a while there will be a few pages of updates, but that’s about it, when it gets to the summer, I will definitely be more active with the comic!

Shonen Jump Reviews:
– I now have a subscription, this means I will be getting the issues early now, and will be able to have more time to review them by the time it gets put on store shelves. Also, they will no longer be done in podcasts, they will be written in posts.

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New affiliate! + Space Hunter Nero news

We have a new affiliate, Miss Grey. The Web-Comic series created by Kat Klockow. Be sure to check it out! You’ll enjoy it, it’s awesome, it’s funny, and come on, it has ghosts and lolitas! Who can say no to that?!

Also, I have now gotten Manga Studio and have been practicing with it. I will be revamping previous pages and continue updating from there. So look forward to the newly revamped Space Hunter Nero soon!

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Dark Kitten Radio: Episode 2

Click here to check it out!

In this episode: Shonen Jump March 2009 Review, Web-Comic status, iTunes movement.

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