As some of you may have noticed, I have recently stopped reviewing Shonen Jump Issues. I have now started and have switched these over to a new section of the site called Tatakau no Koma. You can find it on the left side under Official Links for a October 2009 Issue Review.
Regarding The Shonen Jump Reviews
Posted by darkkittenproductions on August 22, 2009
Posted in Shonen Jump | Tagged: Anime, Bleach, Card, Collectible, Dragonball, Game, Hatake, Jump, Kakashi, Kakashi Promo Card, Naruto, October 2009, Shonen, Shonen Jump, Shonen Jump October 2009, Trading, Yu-Gi-Oh, Yugioh | Leave a Comment »
Bakugan Life Gauge Rules – Forgot to mention some things.
Posted by darkkittenproductions on August 14, 2009
My apologies if some of you playing these rules have found out, you’re probably wondering “What happens if two of my Bakugan land on the same gate card and it isn’t a double battle?” Well, the Bakugan are returned, and the Gate Card is also put in it’s owner’s used pile. In other words, if you wanna lower the opponent’s amount of Gate Cards down temporarily to make room for yours, this is a good method to use.
Posted in Entertainment | Tagged: Bakugan, Life Gauge, New Vestroia, rules, Vestroia | Leave a Comment »
Bakugan: Life Gauge Rules
Posted by darkkittenproductions on August 13, 2009
Alright, so, for those of you who know, I like to do templates… especially alternate game rules.
So, today, while it seems rather kiddy in the eyes of many, I am going to put up a more fair ruling for a usually fan-made rule for Bakugan.
I’m mainly doing this as I look around a lot for a good well-balanced custom ruling for this. Sadly all I see is people making it in the favor of THEIR Bakugan.
So, here’s how this is going to go, some of you may have seen Bakugan: New Vestroia, those of you in America, probably have not.
The rule is the Life Gauge Rule.
Alright, so here’s how it goes, first off, the minimum requirements:
1 Bakugan
3 Gate Cards
3 Ability Cards
1 Trap (Optional)
So, how it goes is this, first you and your friends decide the number of your LG (Life Gauge). The minimum is 1000, however you may increase it in multiples of 500.
If you’re playing a big game, then it’s suggsted you go with 2000
Next, players decide on the number of Bakugan they’ll use, the maximum is 6.
Next, Gate Cards and Ability Cards. There is no maximum requirement, but all players MUST use the same amount of Gate Cards and Ability Cards.
Remember though, the numbers don’t have to be exact for Gate Cards and ability cards. You could have maybe…5 Gate Cards, and 10 Ability Cards.
Lastly, decide on the number of Traps if you’d like to use them. Even if someone doesn’t have traps, you are still allowed to use Traps. The maximum number is 3.
Now, onto battling. First off, I’d like to clarify some common rules:
- Rules involving Special Bakugan (Clear, Translucent, Pearl, etc.) remain intact.
- Throwing distances, it must remain at a minimum of 2 Cards away from the target.
Now, here are some MAJOR changes, so you’ll have to listen up.
- After a Battle Between 2 or More Bakugan is resolved, the gate card is NOT captured, it is put in the owner’s used pile, and the Bakugan is returned to them, not captured unless under the capturing ruling which will soon be mentioned.
- The same goes for Ability Cards, once they are used, they are put in the owner’s used zone.
- If as player cannot play any more Ability cards, they may move their used Ability cards back to their hand.
- If a player runs out of Gate Cards, the same occurs for Gate Cards.
- Once a battle is lost, the loser takes damage to their LG equal to the winning Bakugan’s G-Power at the time of victory.
- Bakugan that have been defeated can be re-used if they are not captured.
- If a Bakugan is knocked off the card, it is counted as defeated, but no damage will be given and the Gate Card remains in play.
Capturing Bakugan:
When a Bakugan loses a battle by 500 or more G-Power, the winner captures the loser’s Bakugan and returns it once the game is over. But the one who captures it CANNOT use it during the game.
Double and Triple Abilities:
To keep a fair method of using double abilities, you can use them as two abilities at the same time, but if they conflict with the other (such as using one that has to activate later on while also using one that has to activate at the exact moment, thus, they cannot be used since they cannot be used at the same time), you may not use them. The same applies for Triple Abilities. Also, during a battle, a player can activate up to 3 abilities.
Counter Abilities:
Counter Abilities are the same thing as using an ability card by taking turns, however, unlike the other ruling, once both players are done playing abilities, they can choose to activate another one and give their opponent the same option, this can be used up until both players have used 3 cards.
FAQ
Q – Two of my own Bakugan land on a gate card?
A: Your Bakugan return to you and the gate card goes in it’s owner’s used pile.
Q – All our Bakugan are on Gate Cards and we have no more to play?
A: Return all Bakugan that are on Gate Cards to their owners.
Q – I have no more Bakugan left to throw, most have been captured, but I have one in play, does that mean I lose?
A: No, the whole “stand” rule applies here. It stays in play as if you threw it that turn. Only if all your Bakugan are captured, you lose.
Q – Do the same rules of battling apply to this set of rulings?
A: Yes, everything except capturing Gate Cards and Bakugan (with the exception of the Capturing Bakugan rules) is played the way it is.
Deciding the winner:
A player is out of the game once either all their Bakugan have been captured (captured Bakugan return to the player after they are out) OR if their LG reaches 0, the last one still able to play wins the game.
Optional Rulings:
Large Bakugan – These are normally not allowed, but if other players agree on it, they can be used.
Special Conditions in 4-Player Battles.
- Mainly the only thing in 4-Player battles, is that the players decided a method of choosing who goes first and then deciding the play order from there, mainly via numerical values on dice rolls is the best way to go.
Posted in Entertainment, Gaming | Tagged: Bakugan, Bakugan: New Vestroia, LG, Life Gauge, new, rules, Ruling, Vestroia | Leave a Comment »
Next Pokemon League Season
Posted by darkkittenproductions on July 22, 2009
So while looking at the League events, I noticed passed the Metal Energy cycle that we will have something pretty unique this time for Pokemon League events.
Ranking; Rival, Trainer, Gym Leader, etc. seems to be the next kind of badge set.
Posted in Gaming | Tagged: Badge, Card, cycle, Frontier Brain, Game, Gym Leader, new, new cycle, Pokemon, Pokemon TCG League new cycle, Rival, TCG, Trading | Leave a Comment »
Artist VS Card Battle
Posted by darkkittenproductions on July 15, 2009
‘ello peeps, hopefully some of you have been keeping up with my blog (as I’ve been barely updating), but as I said before, I have tried working on a personal card game for a bit, and some of you who go on Zazzle have already seen it. Soon there will be a page up about it (seeing as I’ve gone through trial and error attempts at making this game and still keeping the concept of fair play with a set of custom cards). Another issue is publishing, I’ve tried looking allover Cafe Press, but it seems all their stuff has glossy print, and they don’t even have anything I can use to make into a card game. Until I came across Zazzle, which, with a few minutes of looking around, checking what they could do (and holy crap they can do a lot), and came across the business card sizes. In their sizes they have a Trading Card size, not only that, there are multiple choices for card quality, so of course, I went with premium as it is the kind used on Comic Paper, and finely keeps thinks such as ink from showing through the cards too much (while not an issue with this kind of card game, it is still bound to just ruin the overall quality of the back). So I present to you, Artist VS Card Battle, a game that includes many things to just be yourself. Currently I am writing a rule set-up for item cards and how the game goes, but please do not purchase them until I do.
Here is a preview of how a character card works:

Also, if you're wondering why I chose Red, I've been reading too much Pokemon Adventures lately. At first I thought "Meh, Pokemon with a manga seems too much like the anime. So I took a chance, read it, and man did I become such a fan of it.Also, Red will be replaced after I get my tablet issue fixed, or at least borrow a friend's compatible tablet pen for a little while. After that, he will be replaced with Nero
And for those of you who are wondering about the D&D Inn-Fighting Template, I am going to make time this summer to work on some new stuff with a few friends of mine who are really big fans of D&D (I’m not so much of a fan entirely, but if it’s got bartenders beating the crap outta dwarves, I’m in.)
Posted in Gaming, Main Updates | Tagged: Adventures, Artist, Artwork, Battle, Card, Card Battle, Game, Pokemon, VS | Leave a Comment »
Yusei’s Duel Disk Prototype or Full Product?
Posted by darkkittenproductions on June 25, 2009
While looking around the net I came across this preview image of Yusei’s Duel Disk before it was shown in Shonen Jump.

This one looks a lot more terrible than the one seen in Shonen Jump...
I guess we’ll have to wait and see when the full product comes out.
Also, worst idea so far:

So let me get this straight..it FLIPS the cards? The point in that is?..
Posted in 1 | 4 Comments »
Shonen Jump Yu-Gi-Oh! News (MUST SEE FOR FANS)
Posted by darkkittenproductions on June 24, 2009
This issue of Shonen Jump has brought to light, many of the Yu-Gi-Oh Fans concerns for 5D’s and their questions about the Yugi Duelist Pack.
A quick message though, as this issue does not contain Tragodia as everyone thinks it will, it includes no promo card at all. Shonen Jump However shall be making up for this in the September issue where it’s confirmed that the promo card will be Elemental Hero Gaia.
Anyway, so far Yugi’s Duelist Pack does contain a copy of Dark Magician, so far we don’t know if it will be Arcana’s Dark Magician though. But we will however be seeing Dark Magician Girl’s third alternative artwork. It also contains Sorcerer of Dark Magic and Exchange.
Another news point is that we’ll be seeing the new Duel Disk around Fall 2009. So far I can spot the following:
Upgrades
- Life Point Meter now goes up to 5 Digits instead of the casual 4. Whether or not this spot will be used or not depends on how high your life points go.
- The dueling zone now has a card grip you can use to hold your cards tighter onto the duel disk.
- Classic Open and Close design from the original 1st Generation Duel Disk has returned.
- A non-loose Graveyard area.
- Spell or trap cards are inserted through the front of the duel disk making it harder to see the cards underneath for the opponent, and making it easier for the player to see.
Downgrades
- Seemingly flat design may be uncomfortable to use. (Trust me on this one, I cosplayed as Rua (Leo in the dub) for 3 days at Anime North, and my Duel Disk was made to be flat so it can stay on, it was however uncomfortable)
- Lack of a field card zone. (This may be corrected as like the rest of the duel disks, it is hidden on the bottom)
- Seems to have a lack of space for Card Sleeves. (This may also be corrected later on)
Posted in Entertainment, Gaming, Shonen Jump | Tagged: 7, 8, august 2009, Disk, Duel, Duel Disk, GX, issue, Shonen Jump, Volume, Yu-Gi-Oh, Yu-Gi-Oh GX, Yu-Gi-Oh! 5Ds, Yugioh, Yusei | Leave a Comment »
Sorry for the lack of updates.
Posted by darkkittenproductions on June 24, 2009
Again, I apologize for my lack of updates, I’ve been busy with school and other things. However I will try to update whenever I can. Also, I will be revamping the podcast! So be sure to check out the new episode when it comes out. Also, as some of you can tell, I have begun updating Space Hunter Nero again, I will do this probably every week when I get the chance, this week there probably won’t be an update though as within those weekends I was either busy or away.
Posted in Main Updates | Leave a Comment »
D&D Inn-Fighting Un-official Template
Posted by darkkittenproductions on March 13, 2009
So, for some of you who know what this is, it’s a table-top Stand Alone Card Game created by Wizards of the coast. It’s a rather fun game, could use some more expansions, but that’s why me and my friend have created a template for the custom characters now.
For about 2 years fans have complained about the fact that there is no fan made one out there. Mainly since the designer was too lazy and couldn’t get off his ass to work on it and the fans still hoped. However, their hopes obviously weren’t answered and no one knows what the designer did with this great game. The point is, he needs to get to work on an actual damn expansion. So for now, here is how me and my friend have designed the template for creating your own character.

Use this as your base, print them off small via photoshop if you have it, or ask around for help with it. Dice and Power icons coming soon.
Alright, so here is the template.
Determining HP and Skill:
To determine HP and skill, we decided that instead of coming up with some kind of confusing calculation, to use characters and use their stats, punch, and chair attacks.
Power attacks and defenses will be chosen by you.
So…now for the list in no particular order! Just find one that suits your character!
HP: 9 Skill: 12+ Knockout Bonus: 3 VP
Punch: 1 OR 2 Damage
Chair: 3 OR 5 Damage
HP: 9 Skill: 11+ Knockout Bonus: 3 VP
Punch: 1 OR 2 Damage
Chair: 2 OR 3 Damage
HP: 7 Skill: 9+ Knockout Bonus: 4 VP
Punch: 3 OR 5 Damage
Chair: 1 OR 2 Damage
HP: 10 Skill: 11+ Knockout Bonus: 4 VP
Punch: 1 OR 3 Damage
Chair: 2 OR 4 Damage
HP: 7 Skill: 11+ Knockout Bonus: 3 VP
Punch: 1 OR 2 Damage
Chair: 1 OR 3 Damage
HP: 8 Skill: 11+ Knockout Bonus: 3 VP
Punch: 1 OR 3 Damage
Chair: 2 OR 3 Damage
HP: 7 Skill: 10+ Knockout Bonus: 3 VP
Punch: 1 OR 3 Damage
Chair: 1 OR 2 Damage
HP: 8 Skill: 12+ Knockout Bonus: 4 VP
Punch: 1 OR 4 Damage. High: Steal 1 VP from target.
Chair: 1 OR 2 Damage. High: Steal 1 VP from target.
HP: 10 Skill: 11+ Knockout Bonus: 4 VP
Punch: 2 OR 4 Damage
Chair: 1 OR 5 Damage
HP: 8 Skill: 12+ Knockout Bonus: 3 VP
Punch: 1 OR 2 Damage
Chair: 2 OR 3 Damage
HP: 9 Skill: 10+ Knockout Bonus: 4 VP
Punch: 2 OR 3 Damage
Chair: 2 OR 4 Damage
HP: 11 Skill: 10+ Knockout Bonus: 4 VP
Punch: 1 OR 3 Damage
Chair: 1 OR 4 Damage
HP: 10 Skill: 11+ Knockout Bonus: 4 VP
Punch: 2 OR 4 Damage
Chair: 2 OR 5 Damage
HP: 9 Skill: 13+ Knockout Bonus: 4 VP
Punch: 1 OR 2 Damage; if no dice are showing Ale, 2 OR 3 Damage.
Chair: 2 OR 4 Damage
HP: 6 Skill: 13+ Knockout Bonus: 3 VP
Punch: 1 OR 3 Damage. Low: Take 1 Damage
Chair: 1 OR 4 Damage.
Power Skills: Power skills are obviously unique to some characters, but rather than making each card too similar, I have added this to the customizable part. The names for their power skills will not be said. This adds to personalization and lets you name it yourself.
(3 OR 5 Damage. High: Make another identical attack against any other target)
(2 OR 5 Damage; if you roll a 16+, you can steal a random card from the hand of the opponent who controls the target)
(2 OR 4 Damage, +1 damage for every die showing Ale)
(Take 1 damage, then deal 3 OR 6 damage)
(3 OR 6 damage; if you control at least one Bystander, the defender does not get a Defense roll)
(1 OR 3 damage, +2 damage for every Bystander you control)
(2 OR 6 damage. High: Target’s controller loses 1 VP)
(2 OR 4 damage; if the attack Knocks Out the target, make another attack that deals 2 OR 4 damage to any target)
(1 OR 6 damage, and heal HP equal to the number of dice showing Power)
(2 OR 4 damage; if two or more dice are showing Ale, the defender does not get a Defense roll)
(2 OR 4 Damage. If target is Evil, 5 OR 7 damage; Evil characters get no Defense roll)
(3 OR 4 damage, if the attack Knocks Out a target, draw a card)
(3 OR 4 damage; if you roll 18+, draw a card)
(1 OR 3 damage, +1 damage for every die showing Luck; no Defense roll)
(1 OR 3 damage, +1 damage for every opponent who has fewer VP)
Defense Dice: Some defenses have a Luck or Power requirement, or BOTH. In order to make things fair, we have sorted it by 3 sections: Luck, Power, and Either.
You cannot have two Lucks or Powers. You must choose one. If you want it to have two powers, you must choose one Luck and one Power. For example, if you want to use a skill that only works for luck, but there is one in either that works for both, you can use the luck skill and use the either choice as the power.
Bystander defenses will also be included. Also, we are only giving their effect, not the effect name. You can think that up on your own to personalize it more. Some effects however will be removed due to impossible rulings.)
****: Used in place of the character’s first name.
Luck:
(Attack misses, and all opponents lose 1 VP)
(Attack misses)
(Attack misses and instead hits another Bystander of your choice. The opponent still gets the VP, even for damaging or Knocking Out a Bystander he or she controls.)
(Attack misses, and the attacker takes damage equal to ****’s current HP)
(Attack misses, and the attacker takes 2 damage.)
(Attack misses, and attacker takes damage equal to the number of players)
(Attack misses, and both you and the attacker’s controller draw a card.)
(Attack deals only 1 damage, and attacker takes 3 damage.)
(Attack misses, and choose a character to your right to take 2 damage.)
(Attack misses, and each of your opponents must choose one of his or her characters to take 2 damage.)
(Attack misses, and you draw a card)
(Attack misses, and the attacker’s controller loses VP equal to the number of dice rolled for the attack)
(Attack misses, and every player rolls a d20. The highest roller draws a card)
(Attack misses, and you steal 1 VP from the attacker’s controller)
(Attack misses, but deals 2 damage to your Adventurer)
(Attack misses, and attacker’s controller loses 2 VP)
Power:
(Attack misses. Roll all Brawl Dice and add the total Punches and Powers. Each opponent must choose one of his or her characters to take that much damage.)
(Attack hits, but opponent does not get VP for the damage dealt)
(Attack misses, and deal 1 damage to the attacker for every die showing Punch)
(Attack misses; **** heals 4 HP)
(Attack misses; and **** can take control of a Bystander of your choice.)
Either:
(Attack hits, and the attacker takes 2 damage)
(Attack misses, and deal damage to the attacker equal to the number of dice used in the attack.)
(Reduce attack damage by 2)
(Attack misses, and deal 1 damage each to two targets of your choice)
(Attack misses, and deal damage to the attacker equal to the number of Bystanders you control)
(Attack misses **** but hits a Bystander of attacker’s choice, if the attacker wishes)
(Deal 1 damage to every other Adventurer for every die showing Power)
(Attack misses, and **** heals 1 HP. Gain 1 VP)
(Attack misses, and the attacker’s controller draws a card)
and that’s it, be sure to give credit if you use this and maybe spread word about it. If you wanna host this on your site, please give credit and link back here.
Posted in 1 | Tagged: and, Custom Character Template, D&D, D&D Dice Game, D&D Inn-Fighting Template, Dragons, Dungeons, Dungeons & Dragons, Dungeons and Dragons, Inn-Fighting, Template | 5 Comments »
Sorry for the lack of upates again!
Posted by darkkittenproductions on February 22, 2009
My apologies for the lack of updates. I’ve been really sick lately and completely distracted with school!
I’ll sum things up for you
Regarding Podcast:
- Podcast will be more about other things, what you ask? I don’t know yet.
Space Hunter Nero:
- I’ve been working on revamping the old pages, but sadly, I need to work on school more. Once in a while there will be a few pages of updates, but that’s about it, when it gets to the summer, I will definitely be more active with the comic!
Shonen Jump Reviews:
- I now have a subscription, this means I will be getting the issues early now, and will be able to have more time to review them by the time it gets put on store shelves. Also, they will no longer be done in podcasts, they will be written in posts.
Posted in Main Updates, Podcast, Reviews, Shonen Jump | Leave a Comment »

